Colt Express XP2: Marshal & Prisoners

Colt Express XP2: Marshal & Prisoners

The Colt Express: Marshal & Prisoners, is the second expansion for the 2015 Spiel des Jahres winner Colt Express. It ads more characters and new hidden objectives. This expansion also allows up to 8 players to play. Requires Colt Express base game to play.
Players3 to 8
Age10 and up
Time40 minutes
Designer(s)Christophe Raimbault
PublisherLudonaute / Asmodee

Weight545 gm

Your PriceMYR119.00
Retail PriceMYR135.00
You saveMYR16.00

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The Colt Express: Marshal & Prisoners expansion contains three new components:

  • It adds another character "Mei", a martial arts lady.
  • The players can free prisoners from the prison wagon that is added to the end of the train.
  • One player can play as the marshal, who has two decks of bullet cards and three specific items.
  • The Marshal has got four hidden and random objectives, he must achieve it to win the game (i.e. shoot every bullet from one gun, catch a Bandit, Shoot at every Bandit, ...)
  • Freeing junior bandits from the prison car gains their help (i.e. a secondary ability for your character)





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Colt Express
View On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?

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Colt Express XP1: Horses & Stagecoach
View Colt Express: Horses & Stagecoach, the first expansion for the 2015 Spiel des Jahres winner Colt Express, introduces a 3D stagecoach that rides alongside the train from the base game. The bandits now have horses that they can ride to move faster between the cars, and these horses allow them to jump into the stagecoach as well. The stagecoach is protected by a guard with a shotgun, but a punch in his face would be enough to eject him toward the roof of the train. From there, though, he will annoy the bandits on the roof.

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