• Goa

Game Details Players: 2 - 4 Age: 12 and up Time: 90 minutes
Publisher: Rio Grande Games Designer(s): Rudiger Dorn


Goa

Ref: GOA
MYR185.00 MYR169.00

At the beginning of the 15th century: beautiful beaches, wonderful climate, and one of the most important trading cities in the world. Competing companies trade with spices and send their colonists into the world and invest their money. Of most importance is how you manage your spices to grow a successful company. Should you build more effective ships? Build more effective plantations? Attract more colonists? The best strategy is the one that creates the most successful business. Goa: wealth and glory, but not without risk!


Weight (kg): 1.43
BGC Marks Earned+169 (what is this?)
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DESCRIPTION

At the end of the 15th Century, European traders and adventurers travelled to the Indian Ocean with one goal: the spices of southeast Asia. By doing so, they expected to find fabulous wealth. the Portuguese conquered the province of GOA on the west coast of India and founded an important for the expected trade with southeast Asia.

Players look for opportunities in the game to bring wealth and fame to their businesses. They enlarge their fleets, build manufacturing plants, levy taxes, outfit expeditions, and found new colonies.

Competing companies trade with spices and send their colonists into the world and invest their money. Of most importance is how you manage your spices to grow a successful company. Should you build more effective ships? Build more effective plantations? Attract more colonists? The best strategy is the one that creates the most successful business. Goa: wealth and glory, but not without risk!

At the end of this exciting exploration game, which player will have the most successful business?

COMPONENTS

1 game board
8 player boards
18 colony tiles
55 game tiles
20 success markers
20 auction markers
10 additional action cards
17 ship cards
18 colonist cards
30 expedition cards
45 dukat cards
50 spice sacks

AWARDS
International Gamers Award
Finalist, General Strategy - 2004

 

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