Risorgimento 1859, the Second Italian War of
Independence, covers the second such war, the first, in 1848, having resulted in
heavy defeats at the hands of the Austrian/Hapsburg armies. But the 1859 war was
different. The Piedmontese, the Italian province pressing the issue, had gotten
Napoleon III and the French Army to help them. Garibaldi and his partisans were
most effective in creating havoc. And the Austrians were woefully weak in high
command ability and unit morale.
Risorgimento 1859 is a big game, yet easy to play. The battle games are very
enjoyable with lots of maneuver and combat. The Campaign game uses a
point-to-point map system. The focus is on coordination and concentration, the
ability to guard avenues of approach, and the capability of units to engage in
BATTLES AND CAMPAIGNS
Players fight the two major battles of the campaign, Magenta and Solferino (one
of the largest battles in European history). The rules are relatively short and
very accessible, as the battle system is designed for ease of play. For example,
combat units do not have any numerical Strength! However, they do differ in
A wild battle fought in the vineyards, where no one could see anything.
Reinforcements coming from all corners of the map, as the French have to cross a
major river to take the important rail center.
The Austrians and the French literally stumble into each other in the difficult
and hilly country south of the Lombardian lakes. The battle that followed,
pitting 4 French corps against 7 Austrian corps, was one of the most brutal in
modern history. So brutal that it led directly to the founding of the Red Cross.
The French, having started first, get to attack an Austrian-held position that
takes advantage of every hill and valley.
Play out the entire Campaign and see if you can avoid the mistakes the Austrians
made. This version uses a point-to-point system and some very unusual mechanics
to model one of the first military campaigns that used railroads.
1,120 full-color die-cut counters
Two 22x34" full-color mapsheets, backprinted
One 10-sided die
20-page Battle Game Rule Book
24-page Campaign Game Rule Book
16-page Play Book
5 8.5x11" Player Aid Cards
Time Scale: 1 hour per turn
Map Scale: 325 yards per hex
Unit Scale: Battalion & Regimental (battle); Division & Corps
Number of Players: 1 to 4
Best Historical Simulation Game Runner-Up 2002
International Gamers Awards
Best Historical Simulation Game Nominee 2001
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