What's more, Lair of the Wyrm brings two new heroes to the
fight against the forces of evil. Reynhart the Worthy is a fearless
warrior whose prowess in combat means he rarely makes mistakes. He can
reroll misses once per attack, helping to ensure that every strike is
righteous and true. Meanwhile, High Mage Quellen is a master of body and
mind, and is able to quickly recover from exertions that would
devastate lesser men. Quellen has developed the ability to feed off the
fatigue of those around him, gaining strength where his fellows fail.
But even as the heroes of Terrinoth gain new allies and tactics,
their great enemy silently grows in sinister power. In addition to the
Wyrm Queen herself, a fearsome Dragon Lord lieutenant seemingly formed
from solidified flame, the Overlord gains two new monsters: mischievous
and destructive Fire Imps, and flying Hybrid Sentinels...half-dragon
monstrosities with a cruel penchant for preying on the weak. The
Overlord's new advantages are not limited to his minions, however. His
new available class, Punisher, specializes in making heroes pay for
every inch they advance. With abilities like Trading Pains and Exploit
Weakness, the Punisher class will make the hero players flinch with fear
every time something seems to go their way.