• Mundus Novus
  • Mundus Novus

Game Details Players: 2 to 6 Age: 12 and up Time: 60 minutes
Publisher: Asmodee Editions Designer(s): Bruno Cathala, Serge Laget


Mundus Novus

Ref: MUNNOV
MYR129.00 MYR115.00

The Art of Trading in the New World!

It is the sixteenth century. You are a powerful merchant in search of riches from the recently discovered New World (Mundus Novus). To transport gold and precious commodities (cocoa, corn, vanilla ...), you and your fellow conquistadores will charter fleets of caravels, seek the support of famous backers, build warehouses and buy goods. Expand your business empire and make a fortune!

Created by Bruno Cathala and Serge Laget, Mundus Novus offers an immersive voyage exploring tactics and trade at the dawn of a New America.

Part of the SERGE LAGET Designer Collection.


Weight (kg): 1.0 Sleeve size: 64x89 (44c)
BGC Marks Earned+115 (what is this?)
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Spain, 16th century. You are a powerful ship owner in search of wealth from the recently discovered Mundus Novus (New World). Your goal: Charter fleets of caravels to collect valuable goods (including the legendary Inca relics) and trade to form the best sets to expand your business empire and make your fortune.

The game is played using two decks of cards: a deck of resource cards, which contains cards representing ten different resources, and a deck of development cards, which give special benefits to their owners. The game is played in rounds, with each round consisting of four phases:

Each round starts with the Event phase, in which a random event may occur that affects all players.

The next phase is the Supply phase. Each player receives five random resource cards, plus one resource card for each caravel (a type of development card) that he owns, chosen from a common pool.

Then, during the Trade phase, the players trade some of their cards. One of the players, the Trade Master, determines how many resource cards (2, 3 or 4) each player must offer for trade. The player that offers the resources with the highest value becomes the new Trade Master. He chooses one of the resources offered by one of the other players, and adds it to his hand, or exchanges it with a card from the market (three face-up cards that are available for such exchanges). Then, the player that he has taken a card from gets to take a card, and so on, until all the cards have been taken.

Finally, during the Progression phase, the players exchange their resources for doubloons and developments. A player may exchange one set of three or more of the same resource for a development. Bigger combinations and rarer resources will allow more choice of which development can be selected from the five that are on offer. In addition, players can exchange sets of three or more different goods for doubloons, with bigger combinations earning more doubloons.

If a player can make a combination of ten different cards (i.e., one of each type of resource), he wins the game. Alternatively, if a player has accumulated 75 doubloons, he wins the game. If no player has achieved victory by the time the development deck runs out, the player who has accumulated the most doubloons wins.

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