• Nemesis: Retaliation - The Sangrevores

Game Details Players: 1 to 5 Age: 14 and up Time: 120-180 minutes
Publisher: Awaken Realms Designer(s): Adam Kwapiński


Nemesis: Retaliation - The Sangrevores

Ref: NEMESISRTLSNG
RM419.00 RM375.00

Unleash the chilling terror of the Sangrevores expansion for Nemesis: Retaliation, introducing a fearsome race of mind-controlling intruders. These cunning adversaries employ psychic abilities to manipulate, turning allies into foes in the shadowy corridors of your spaceship. With intricate new mechanics, brace yourself for a battle where every move could be your last.

Part of the NEMESIS Game Series.

Note: This is a preorder for the Retail Edition with eta May/Jun 2026. Deposit (NR) RM180 to confirm your preorder.

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Weight (kg): 3.0 Sleeve size: 45x70 (12c) 65x90 (96c)
BGC Marks Earned+375 (what is this?)
Preorder eta May/Jun 2026
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Prepare for your worst nightmares.

Race yourself for an encounter with your deepest fears. In Nemesis: Retaliation, you assume the role of elite marines tasked with infiltrating the alien nest armed with cutting-edge equipment and strict orders. Are you truly ready to confront the impending horde? Blending the DNA of the original Nemesis with innovative experiences, this 3rd installment caters to both seasoned fans and newcomers alike. Welcome to Nemesis: Retaliation.


The Sangrevores are a new type of enemy race for Nemesis: Retaliation. There is no Queen this time - but a mighty "King", an ancient being awakened from a long slumber. Mining scavengers found a mysterious-looking "capsule" created out of non-human bones stacked together as if multiple beings had created this tomb from their own bodies. It was quickly transported to the closest human base for further investigation. This is how it all started.

This expansion introduces a totally new mechanic that can drastically change the semi-co-op experience. During the contact with the King or Blood Spectres, your character might become converted! This can entirely change your secret objective mid-game without other players not being sure about it.

With some of the attacks, you will get special infection cards (added next to your special objective face down) that only you can see. Most of the time, they will be neutral - but sometimes, they can transform you into Hemodyne yourself and shift your objective. Contamination cards are changing. Instead of a standard contamination card that will take a slot - you will actually get some unique ability representing your character getting mutated. This will happen only with contact with Crimson Despot or Blood Spectres.

Those cards will give a toolset for players to increase negative interactions - only if they wish for it. But combined with the possibility of them being turned, it will add new layers of paranoia to the game.

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