This is the KS Bundle which comprises
- Arcs: Lost Vaults & Fated Leaders expansion
- Arcs: Beyond the Reach Campaign expansion
- Arcs: Halls of Power Campaign expansion
- Arcs: 2026 Campaign Update
- Choice of one add-on - Leaders & Lore Pack OR full set of Screen-Printed Player Pieces OR set of plastic miniatures for 5th player
For more add-ons, see our ARCS Game Series page.


Beyond the Reach introduces strangers from beyond normal space and time. Gather your forces for a full-scale invasion with the Invader, or slip into broken worlds to search for lost artifacts as the Scavenger. Some Fates will also use a new mechanism: the secret agenda. These agendas will determine how their Fate develops. Is the stranger from another world the true Successor, as they claim, or are they just a Pretender looking to take advantage of chaos in the Reach?
You must own the Blighted Reach Expansion to use this.

The Founders left us bereft and alone. Why do they speak only in poetry and paradox? They knew so much, and we know so little. Would they be proud of their children? Ashamed? Perhaps they never cared. Perhaps the torch we carry was never meant to be lit.
The Lost Vaults & Fated Leaders expansion introduces a wealth of new content to the base game of Arcs.
Discover a bevy of new leaders, including the new fated leaders. Each fated leader comes with special pieces that alter core rules of the game, like a distilled version of their campaign counterpart. As God’s Hand, add a whole new suit of action cards, the faithful. Or, as the Firebrand, offer players a new way of seizing the initiative. The fated leaders are fully compatible with the existing pool of leaders and well-suited to competitive or casual play.

Through the expanded setup, you can now generate a unique map each time you play, including a totally new feature: the Lost Vaults. Floating silent for generations, these vast edifices can be awakened to gain tactical advantages. Use the Bastion to defend a critical system, travel along the Stone Road to previously inaccessible planets, or explore the Ruins to find catastrophically powerful artifacts.
These advantages may come in handy with the arrival of a fifth player to the Reach. To help you navigate the froth and chaos of five-player games, we're even adding a new type of action card. Finally, you'll find a whole new court deck of never-before-seen cards, dramatically changing the strategies available to you.


A brilliant scar stretched across the stars. The imperial sentinels posted warnings and sent scouts. Scientists tried to measure its breadth. Priests lit lamps. Weeks passed while it loomed in silence. Then, like a torrent, fleets spilled into the Reach, and the sky turned to flame.
This crowdfunding campaign offers two campaign expansions: Beyond the Reach and Halls of Power. These expansions introduce new Fates to the Blighted Reach campaign, bringing the total up to 36! Best yet, most of them are three-act "A" Fates, so you can jump into them right at the start of your campaign.
You must own the Blighted Reach Expansion to use either of these two expansions.
Beyond the Reach introduces strangers from beyond normal space and time. Gather your forces for a full-scale invasion with the Invader, or slip into broken worlds to search for lost artifacts as the Scavenger. Some Fates will also use a new mechanism: the secret agenda. These agendas will determine how their Fate develops. Is the stranger from another world the true Successor, as they claim, or are they just a Pretender looking to take advantage of chaos in the Reach?
Halls of Power dramatically widens Arcs’s political game. Manipulate the power brokers and revolutionaries with the cunning Socialite, or reimagine the Empire's political system with the Reformer. Players will find new tools of negotiation and points of leverage.

For everything ARCS, browse the ARCS Game Series page.

