• Take Time
  • Take Time

Game Details Players: 2 to 4 Age: 10 and up Time: 30 minutes
Publisher: Libellud (ASM) Designer(s): Alexi Piovesan, Julien Prothière


Take Time

Ref: TAKETIME
MYR139.00 MYR125.00

Take Time is a cooperative game where players either win or lose together.

To succeed, you must strategically play 12 cards facedown around a Clock, following specific rules for each Test. You can work together through a series of games to pass all 40 Tests available in the game.

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Weight (kg): 2.0 Sleeve size: 65x90 (24c)
BGC Marks Earned+125 (what is this?)
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Time itself is testing you! Discover Take Time, a unique cooperative game with limited communication.

Take Time is a cooperative card game that immerses players in a one-of-a-kind adventure, where each challenge unfolds within a unique illustrated world. Players move forward as a team through a series of symbolic realms, each one linked to a key moment in a poetic journey — from “Awakening” to “Rebirth.”

Created by Alexi Piovesan and Julien Prothière, Take Time is more than a strategy game — it’s a collective odyssey. A game that invites players to slow down, reflect, communicate, understand one another, and build mutual trust. With every game session, new constraints and fresh thinking are required, and your choices must constantly adapt to move forward together.

Each clock offers a renewed experience. Beneath its apparent simplicity lies a unique challenge designed to test your ability to anticipate, listen, and think as a unified group. Take Time celebrates communication, shared observation, and team decision-making. It’s a game that values group cohesion, collaborative insight, and the beauty of succeeding together.

A cooperative game that’s accessible, immersive, and endlessly replayable

With evolving rules, Take Time offers a flexible gameplay experience that adapts to your pace. Explore the 40 challenges, revisit the ones you haven’t mastered yet, or replay your favorites to refine your approach.

Replayability is at the heart of the game system. Each test allows for multiple strategies, and every team will find its own way to solve the puzzle. Whether you're playing with family or fellow strategy lovers, Take Time guarantees sessions full of discovery, coordination… and occasionally, a failure that teaches you how to try again — differently.

Beyond the mechanics, it’s the evocative illustrations by Maud Chalmel that bring each challenge to life with a distinct and immersive visual identity. The clock is not just a game element — it’s the stage of your mission, a gateway to a world that is both aesthetic and strategic.

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