• Innovation Ultimate
  • Innovation Ultimate

Game Details Players: 2 to 5 Age: 14 and up Time: 30-60 minutes
Publisher: Asmadi Games Designer(s): Carl Chudyk


Innovation Ultimate

Ref: INNOVATIONULT
MYR429.00 MYR385.00

Innovation Ultimate is a box set containing Innovation and all five of its expansions, which includes a brand new expansion titled The Unseen

Many, many updates have been made to this edition. First, Age 11 has been added, representing the recent past and potential near future at the time of release. Language and mechanics have been streamlined, and in particular, the expansions have all been heavily reworked to be more accessible and easy to include while playing.

Part of the INNOVATION Series.


Weight (kg): 3.0 Sleeve size: 65x90 (740c) 90x128 (10c)
BGC Marks Earned+385 (what is this?)
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Innovation Ultimate is a box set containing Innovation and all five of its expansions, which includes a brand new expansion titled The Unseen. Many, many updates have been made to this edition. First, Age 11 has been added, representing the recent past and potential near future at the time of release. Lots of language and mechanics have been streamlined, and in particular, the expansions have all been heavily reworked to be more accessible and easy to include while playing.

Innovation, designed by Carl Chudyk, is a game where all of humanity's ideas, technologies, and clever inventions are represented by cards. Every card has its own unique effect that might help you build up your society, advance to new eras, or even attack your opponents. It's a game that's designed to be enjoyable and fresh every time you play, and it boasts over a million plays on various online platforms. We've decided to update the game to refresh it's appearance, add new content (Age 11!) including a new expansion, and adjust the balance and fun-level of various cards. That brings us here to BackerKit to crowdfund the new edition and bring it to your tables or table-like objects! 

UPDATE: All-New Art Comes to Innovation: Ultimate!

As you can see, in addition to design tweaks to cards, we've also decided to spruce up the cards with fully illustrated backs which establish the theme of each age, as well as reconfiguring the important icons and info to make gameplay easier and more intuitive when all the decks are laid out in front of you.

Check out our big Art Update here for lots more details! https://www.backerkit.com/c/asmadi-games/innovation-ultimate/updates/1874

Gameplay

Your civilization is represented by the Innovation cards you put into play. There's no map, armies, miniatures or dice to worry about, just the cool ideas your people have developed. Innovation cards are organized into ten eleven decks representing various periods of history. You start in Age 1: Prehistory. Here are some early-age Innovations:

Each Innovation has game text organized into one or more Dogma Effects. When you spend one of your two actions per turn as a Dogma Action, you pick one of your cards to focus on, and perform each of its effects. You're declaring your civilization's intent to focus on that thing: This year, we focus on Writing!

Writing is an Age 1 Innovation that allows you to draw a 2, advancing forward to the Classical Age:

When your people boldly declare a direction, the other civilizations might notice your efforts. In fact, if they're able to, they'll share in your technology's benefits! Eligibility for sharing is determined by the icons you have visible on your board (all of your cards in play). If you have at least as many as an opponent when they take a Dogma Action, you'll perform the effect also. They'll get to draw a free card for sharing, as a bonus.

As you play new cards, you'll cover up your old innovations. You'll only ever have five cards available to activate, but your older cards still quite valuable because of splaying. Some effects will allow you to splay a pile in a specified direction, revealing icons on all the cards you covered up. This is crucial for keeping up with your opponents' efforts to share your effects, and to resist Demands.

Demands are effects that only impact your opponents, but only if they have fewer icons than you. Their effects can be quite nasty, so watch out! Your ultimate goal is to score points by using effects that place cards in your score pile, and then claim achievements in order to win.

What's New?

Innovation: Ultimate contains a significant number of changes and updates from 3rd Edition.

The most important change is that Innovation now goes to 11! The Prudence Age represents both the time since Innovation first released and also speculates deeper into the 21st Century with the things we might (or hope to) think up in the future. Age 11 cards are quite strong, and do a variety of amazing and intriguing things, including the new aslant splay direction:

We've added the new keyword junk to replace remove, which is used to send cards out of the game entirely. Some cards will even allow you to junk entire ages or achievements, letting you skip ahead, catch up, or reach the higher ages!

As you can see, we have also taken a design pass on the visuals of the cards to refresh their look and improve overall legibility and accessibility. The font on all cards' has been made clearer, in some cases bolder, and generally much easier to read across the table - it's as important as ever to clearly see what cards are out there and evaluate the state of the game! Ease of playability is our #1 goal with our graphic design.

Over the years, we've published four expansions for Innovation, and with this new box set we're premiering a fifth: The Unseen! Each of the expansions has undergone a redesign to streamline it's mechanics and give each both a solid identity, and easier to teach rules. We want everyone to be able to enjoy adding the expansions to enhance their play experience.

Echoes of the Past adds Echo Effects, which are activated when visible, and also the Foreshadow mechanic, which lets you store cards from future ages. You'll be able to promote them to your board once you get to that age, and take a free Dogma Action! Bonuses, which give extra points when visible, are part of the Echoes, Figures, and Cities. expansions.

Figures in the Sand brings innovators from the ages into the game. Each Figure has a Karma Effect, which can't be activated with a Dogma Action. Instead, it has a constant impact on the game. You can only have one active Figure at a time - who will you choose to lead your civilization's innovating?

Cities of Destiny allows you to add cities from around the globe to your game. Cities don't have effects, instead they have extra icon slots, some of which are filled with special icons that grant instant actions. Splay a pile, jump ahead in the ages - some are even worth achievements while visible!

Artifacts of History are wildly powerful items from throughout time, each of which has a powerful Dogma Effect. Once you dig one up, you'll get a chance to use it the next turn before it's placed in a Museum. Be careful - cards in Museums can be stolen by other players, and your powerful effect may wind up in their hands!

The Unseen is a brand new expansion. The Safeguard mechanic allows you to stash away available achievements in your Safe, where only you can claim them! Cards in The Unseen deal with subterfuge, shadowy technologies, and other clandestine concepts. 

Patch Notes - We've made a PDF summary of the new mechanic changes here: https://asmadigames.com/innovation/PatchNotes_Ultimate.pdf

Multiplayer: New Parley Rules

Innovation is a game that many enjoy with 2-3 players, but we've long sought to improve the experience for 4 or more. Previously, the player limit was 4 + 1 per expansion used in the game. We're increasing it to 5 + 1 per expansion included, with the addition of the new Parley rules. Team play does not use Parley rules, and we still suggest limiting teaching games to 2-3 players or 4-player teams.

Parley: In a 4+ player free-for-all game, each player that is next to you is adjacent. All others are distant. During a dogma action, you can Parley (return one card from your hand) for one of three reasons.

  1. If you would share the effects of a Dogma Action from a distant player, you must choose to either Parley (returning one card from hand) or ignore all the effects.
  2. If you would be susceptible to the demands of a Dogma action from a distant player, you must choose to either perform all the demand effects as usual, or Parley to ignore them. 
  3. When you take a Dogma Action, you may Parley to select a top card on any distant player's board to activate. You still count the icons on your own board to determine who is eligible to share or susceptible to demands. 

As you can imagine, this changes the landscape of 4+ player games quite a bit! It's much harder to get stuck in the lower ages, since you can bootstrap through a Parley of a distant player's card. These rules have no effect on 2-3 player games, but we're excited to see people try out bigger games. Pretzels not included.

The Box

Innovation: Ultimate is intended to be a game you can play many, many times, and we wanted our box to support that experience. We know that many of you prefer to sleeve your cards, and we've designed the insert with wells that accommodate both sleeved and unsleeved cards.

The box will contain wells that fit sleeved cards in one direction, and unsleeved in the other. Here's a rough schematic of what that part of the insert looks like:

In total, Innovation; Ultimate comes with approximately 750 cards and 10 reference cards/player mats