• Trekking the World (KS 2nd Edition) with Bucket List XP
  • Trekking the World (KS 2nd Edition) with Bucket List XP

Game Details Players: 1 to 5 Age: 10 and up Time: 30-60 minutes
Publisher: Underdog Games Designer(s): Nick Bentley, Charlie Bink


Trekking the World (KS 2nd Edition) with Bucket List XP

Ref: TREKWORLD2EKS2
MYR375.00 MYR309.00

Gleaming monuments and sunrise vistas await your arrival as you traverse the globe to experience its many wonders. Will you explore ancient ruins deep in the jungle, or go wild on a savanna safari? Build your bucket list of destinations and take a whirlwind tour to visit them all - but hurry, your fellow travelers might just beat you there!

In Trekking the World 2nd Edition, compete to be the ultimate world traveler by choosing itineraries wisely, gaining power with experience, collecting souvenirs, and taking fascinating tours at gorgeous destinations.

Note: This is a preorder for the Kickstarter 2nd Edition and includes the Bucket List Expansion with eta Feb 2025. Deposit (NR) RM150 to confirm your preorder.

 

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Weight (kg): 2.5 Sleeve size: 56x87 (tbc) 80x122 (tbc)
BGC Marks Earned+309 (what is this?)
incl Bucket List XP
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This is the Kickstarter 2nd Edition Bundle and includes

  • Trekking the World (2nd Edition)
  • Bucket List Expansion


Gleaming monuments and sunrise vistas await your arrival as you traverse the globe to experience its many wonders. Will you explore ancient ruins deep in the jungle, or go wild on a savanna safari? Build your bucket list of destinations and take a whirlwind tour to visit them all - but hurry, your fellow travelers might just beat you there!

In Trekking the World, 2-5 players compete to be the ultimate globe trotter by racing to visit world-renowned locations and collect rare souvenirs along the way. The game spotlights 48 real-world destinations, each beautifully illustrated and accompanied with educational passages to inspire your next getaway.

In Trekking the World 2nd Edition, compete to be the ultimate world traveler by choosing itineraries wisely, gaining power with experience, collecting souvenirs, and taking fascinating tours at gorgeous destinations.

Visit the Best of Planet Earth

Take a tour in any of 48 magical destinations. We spent hundreds of hours researching and selecting them, and then worked with fine artists to capture their magic and guarantee a beautiful experience.

Each Destination Has a Tale to Tell

Wherever you go, you’ll learn about that place, and your story will unfold. You’ll come away a changed person, with new goals and powers (plus souvenirs!)

Unleash Big Combos

As you gain experience and powers, you can use them together to create major game changing effects (and wows from your friends).

Very Refined Rules

The advantage of making a new edition is we had years of extra feedback and experience to work from. We used all of it to reimagine every detail, resulting in a quick-to-learn game with nuance, drama, story, and surprise.

Compete against AI Tourists who drive up your costs. Fast & Easy AI.

This turns Trekking the World 2nd Edition into a mid-weight strategy game.

It includes: Characters with powers: you pick which character to be at the start, and play as them for the whole game. Each has a special power.

The Bucket List: a list of destinations you'll get points and power tokens for visiting.

2 new power tokens: they enable you to get more souvenirs and encounters.

The 2nd Edition is a major redesign. Mechanically, here are the three biggest differences:

  • It's a drafting-&-racing game where you start each turn by choosing an itinerary. 1st edition was a set-collection-&-racing game where you start each turn by drawing cards with no thematic meaning.
  • In the new edition, you can get special powers for free by going to various destinations, which can be played in combos for big turns.
  • It has a solo mode.

There are many other changes as well. No rule is unchanged.

There are also component upgrades. For example, the art fills out more of each card, and the suitcases are now double-layered cardboard with slots for cubes, instead of cardstock.

Other ways 2nd Edition differs from 1st:

  • has quicker-to-learn rules
  • has higher decision complexity (gateway+ instead of gateway)
  • feels more like traveling
  • has more game-to-game variety
  • has more turn-to-turn variety
  • has more story: better integrated content and gameplay
  • is faster to set up
  • has an expansion that turns it into a mid-weight strategy game, with asymmetrical player powers
  • has less negative player interaction (no blocking, etc)
  • no more 1st player advantage
  • has bigger “big” turns (including card combos)
  • feels like it rewards you more, in greater variety
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