• Decrypto 5th Anniversary

Game Details Players: 3 to 8 Age: 12 and up Time: 15-45 minutes
Publisher: Le Scorpion Masque Designer(s): Thomas Dagenais-Lespérance


Decrypto 5th Anniversary

Ref: DECRYPTO5TH
MYR125.00 MYR115.00

Same rules, 440 new words!

Decrypto pits two teams against each other. The general idea of the game is to transmit information to your own team without the other team understanding. To win you have to walk a fine line: The instructions you give need to be clear enough for your teammates to understand, while at the same time obscure enough to baffle your adversaries!

Retro Styled. Critically Acclaimed. And Whole Lot of Fun!


Weight (kg): 1.1 Sleeve size: 43x65 (110c) 50x50 (48c)
BGC Marks Earned+99 (what is this?)
addthis


"You are members of teams of Encryptors. Your goal: transmit secret codes to your teammates without the opposing team intercepting them. So when you send a code, you must give enough information to make sure you are understood by your team, but remain vague enough so your opponents don’t get it!"


Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.

AWARDS & HONORS

  • 2020 MinD-Spielepreis Short Game Winner
  • 2019 UK Games Expo Best Party Game People's Choice Winner
  • 2019 Guldbrikken Best Parlor Game Winner
  • 2019 Guldbrikken Best Parlor Game Nominee
  • 2019 Gra Roku Family Game of the Year Nominee
  • 2019 Gra Roku Best Party Game Winner
  • 2019 Årets Spill Best Party Game Winner
  • 2019 Årets Spill Best Party Game Nominee
  • 2018 Tric Trac Nominee
  • 2018 Swiss Gamers Award Nominee
  • 2018 Meeples' Choice Nominee
  • 2018 Lys Grand Public Winner
  • 2018 Lys Grand Public Finalist
  • 2018 International Gamers Award - General Strategy: Multi-player Nominee
  • 2018 Golden Geek Most Innovative Board Game Nominee
  • 2018 Golden Geek Best Party Game Nominee
  • 2018 Cardboard Republic Socializer Laurel Winner
  • 2018 Cardboard Republic Socializer Laurel Nominee

Please review these other products: