• Prognosis Death

Game Details Players: 2 to 4 Age: 14 and up Time: 10-30 minutes
Publisher: Flying Man Games Designer(s): Cameron Faulks


Prognosis Death

Ref: PROGDEATH
MYR115.00 MYR105.00

Prognosis Death is a set-collection card game where each player is a doctor who is trying to take the credit for curing a patient. Collect symptoms and use them to construct a diagnosis, challenge and outwit your rivals, and get the recognition you deserve – at any cost!


Weight (kg): 1.1
BGC Marks Earned+105 (what is this?)
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St. Muerte Hospital 10:00 pm - A patient is admitted to the emergency ward with rapidly developing symptoms. Doctors rush to see the patient with morbid curiosity on the otherwise dull night...

Prognosis Death is a set-collection card game where each player is a doctor who is trying to take the credit for curing a patient. You’ll collect symptoms and use them to construct a diagnosis. You’ll challenge and outwit your rivals, and you’ll get the recognition you deserve – at any cost!

Your objective in Prognosis Death is to either have the lowest score remaining in your hand when the patient is discharged, or the highest score in the case that the patient succumbs to their illness and perishes.

At the start of every turn in Prognosis Death you’ll add symptoms to your hand by either drawing an unknown card from the deck, or by taking a card from the public discard area. At the end of every turn, you’ll have an opportunity to remove symptoms from your hand either by making a diagnosis, which consists of a set of matching symptoms, or by discarding a card to the public discard area.

Every symptom card has an effect that will either trigger when that card is discarded, or when you make a diagnosis with that card as the top-most card. Symptoms also have effects that will trigger when they are retrieved from the public discard area. Whether these effects help or hinder you will depend on the card!

Throughout the course of the game cards in each player’s hand will become revealed and will become accessible to players who can see them. For the most part you can use accessible cards in any player’s hand as though they were in your hand, but beware, cards that you have revealed become inaccessible to you - if it is still in your hand at the end of the game it will count towards your score.

—description from the designer

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