• Patchwork Valentine Edition

Game Details Players: 2 Age: 8 and up Time: 15 min
Publisher: Lookout Games Designer(s): Uwe Rosenberg


Patchwork Valentine Edition

Ref: PATCHWORKV
MYR169.00 MYR149.00

Anniversary? Proposal? Girls night? This game is so cute, you can dish it for any romantic occasion!

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.


Weight (kg): 0.58 Sleeve size: n/a
BGC Marks Earned+149 (what is this?)
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Forget the flowers, put away the chocolate box: THIS box is filled with pink and sugar-sweet Patchwork romance. It's the perfect game for two lovers on the cheesiest day of the year. Both, the box and it's contents have a Valentine's Day design and seduce collectors and newcomers to a romantic game evening in the Patchwork universe.

Cupid shows you where to look out for the next patch to fill your board with excellent golden, foil-wrapped "truffles" and stuff the nooks with petit fours.

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the center, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.

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