• Root XP3: Marauder
  • Root XP3: Marauder

Game Details Players: 2 to 6 Age: 13 and up Time: 60-90 minutes
Publisher: Leder Games Designer(s): Patrick Leder, Cole Wehrle


Root XP3: Marauder

Ref: ROOTXP3
MYR249.00 MYR225.00

Root: The Marauder Expansion introduces two new factions and new gameplay options: Lord of the Hundreds and The Keepers in Iron. Both of these factions are suitable to Root's two-player game, bringing the total number of two-player factions up to five without the use of bots.

Play as the:
- Lord of the Hundreds – Oppress the Woodland and burn it to the ground if need be. You suffer no dissent.
- Keepers in Iron – Lead your exiled order of devout knights into battle to recover ancient relics. For glory!

Part of the ROOT Game Series.

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Weight (kg): 1.8 Sleeve size: 65x90 (24c) 70x120 (2c)
BGC Marks Earned+225 (what is this?)
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Return to the world of Root with The Marauder Expansion. Raze the Woodland to the ground as the fearsome Lord of the Hundreds, or recover precious relics from this destructive conflict as the Keepers in Iron. Explore dozens of faction combinations, including many new head-to-head matchups with the hirelings and advanced setup cards. New and experienced players have never had so many ways to enjoy Root!

Root: The Marauder Expansion introduces two new factions and new gameplay options:

Lord of the Hundreds is both charismatic and terrifying. He rules over a vast horde of warriors recently arrived to the woodland and is interested only in its domination. To help speed his conquest, he lights massive fires which can spread throughout the woods and destroy the buildings of other factions. The Lord also interacts with crafted items, which he can plunder from players. These items increase his strength, but also cause him to develop an increasingly fearsome monomania.

The Keepers in Iron are strangers to the Woodland, here only to recover the scattered and lost relics of an ancient civilization. The Keepers work to establish way-stations across the woodland and form alliances with other factions in hopes of recovering their relics more quickly. They will often find themselves deep within enemy territory as they search for their relics. Thankfully their finely crafted armor makes them difficult to dislodge.

Both of these factions are suitable to Root's two-player game, bringing the total number of two-player factions up to five without the use of bots.

Root: The Marauder Expansion also introduces a new level to the conflict for the woodland: Hirelings! These small factions can be used at any player count and introduce surprising new power combinations as well as a chess-like tension to lower player count games of Root.

Discover unique strategies and make the Woodland wilder by adding hirelings:

  • Forest Patrol & Feline Physicians – Secure your realm and heal deadly injuries with Marquise elites.
  • Last Dynasty & Bluebird Nobles – Crush your foes and prove your legitimacy with the last Eyrie regiment.
  • Spring Uprising & Rabbit Scouts – Revolt against despots and fight for freedom with Alliance sympathizers.
  • The Exile & The Bandit – Stalk the forests and steal what you need with these Vagabond mercenaries.

Finally, The Marauder Expansion also includes a new set-up draft system suitable for both casual and competitive play.


ROOT is a fully asymmetric strategy board game designed by Cole Wehrle, lavishly illustrated by Kyle Ferrin, and brought to life by the team at Leder Games. Stalk the woods as one of the Vagabonds, seize the initiative with the Eyrie birds of prey, rule over your subjects as the Marquise de Cat, or command the Woodland Alliance to create a new order. In Root, the players drive the narrative, and the differences among the roles create unparalleled interaction and replayability.    

To understand how Root integrates with all of our products in this campaign, as well as our current existing expansions, please refer to our New to Root Chart (click on chart to see the hi-res version).