• Hanamikoji: Geisha's Road (KS Edition)
  • Hanamikoji: Geisha's Road (KS Edition)
  • Hanamikoji: Geisha's Road (KS Edition)
  • Hanamikoji: Geisha's Road (KS Edition)

Game Details Players: 2 Age: 10 and up Time: 20-30 minutes
Publisher: EmperorS4 Designer(s): Jerry Chiang, Eros Lin


Hanamikoji: Geisha's Road (KS Edition)

Ref: HANAMIGRKS
MYR115.00 MYR95.00

Welcome back to Hanamikoji!

In Hanamikoji: Geisha's Road, a 30-minute two-player, competitive strategy game full of implicit intentions, veiled messages, and hidden actions, players represent rival but friendly patrons supporting Yoko, Tomoyo, and others along their journey from apprentice (maiko) to full geisha (artist) and perhaps even the owner (okaasan) of their own establishment.

This is a stand-alone sequel and does not require Hanamikoji to play.

Note: This is the KS Edition and includes KS Goodies 1/2/3 and all unlocked stretch goals with eta Jun 2022. No deposit needed to confirm this preorder.


Weight (kg): 0.8 Sleeve size: tbc
BGC Marks Earned+95 (what is this?)
KS eta Jun 2022
addthis


This is the 2021 Kickstarter Edition and includes the following

  • Hanamikoji: Geisha's Road
  • KS Goodies 1
  • KS Goodies 2
  • KS Goodies 3
  • All unlocked stretch goals

You may also want to check out the other editions/bundles from this Kickstarter campaign


“Yoko… What lies ahead for us?” asked her friend Tomoyo.

Yoko stared out into the sea, calm and serene. “Today we are just maiko. But one day, we will complete our training and become known as geisha.”

“Yes, artists of the highest order. But then what?”

“Okaasan said that one day, perhaps some of us may be lucky to inherit the teahouse... if fortune favors us and our hard work.”

Welcome back to Hanamikoji!

In Hanamikoji: Geisha's Road, a 30-minute two-player, competitive strategy game full of implicit intentions, veiled messages, and hidden actions, players represent rival but friendly patrons supporting Yoko, Tomoyo, and others along their journey from apprentice (maiko) to full geisha (artist) and perhaps even the owner (okaasan) of their own establishment.

To do so, players help their favored geisha advance and build prestige through performing their art at different teahouses. Geisha start as apprentices (maiko) but become full geisha and score prestige points after accruing the necessary patronage to return to their original teahouse (ochaya) for the graduation ceremony (erikae). Some geisha may continue their path further and eventually inherit the teahouse (upon a second return) to become the new okaasan, recognized with more prestige points.

At the end of the game, the player who provides the most support to each geisha is recognized. The player who has supported the most prestigious group of geisha wins the game.

Please review these other products:

No recommended products at the moment.