• Dune: Imperium - Deluxe Pack
  • Dune: Imperium - Deluxe Pack
  • Dune: Imperium - Deluxe Pack

Game Details Players: 1 to 4 Age: 14 and up Time: 60-120 minutes
Publisher: Dire Wolf Designer(s): Paul Dennen


Dune: Imperium - Deluxe Pack

Ref: DUNEDELPACK
MYR335.00 MYR299.00

Enhance your Dune: Imperium experience with the Deluxe Upgrade Pack!

This pack includes beautifully sculpted miniatures to replace the wooden pieces for your Agents, the Mentat, the Faction Alliances, and all the troops. It also includes a premium metal Sandworm turn token and an upgraded box that can fit the contents of the base game along with all the new components.

Part of the DUNE Game Series.

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Weight (kg): 2.0
BGC Marks Earned+299 (what is this?)
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Enhance your Dune: Imperium experience with the Deluxe Upgrade Pack! This cosmetic expansion upgrades the components of the base game for a more immersive experience. The contents come in an oversized box with plastic storage trays that store the whole game (including sleeved cards).

Dispatch cunning agents to further your plans. Send loyal troops into battle on Arrakis. Employ the Mentat to outsmart your rivals. Claim the Alliances of the most powerful factions in the Imperium. With 65 beautifully sculpted miniatures figures and a hefty coin to bestow upon the first player, your game will be fit for an Emperor.

Contents

  • 4 Alliance Token miniatures
  • 12 Agent miniatures (with base rings)
  • 1 Mentat miniature
  • 48 Troop miniatures
  • 1 First Player coin
  • Card and component trays

Make your game fit for an Emperor.


Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.

As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.

Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement.

You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.

Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.

Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!

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