• Newton and Great Discoveries (2021 Edition)

Game Details Players: 1 to 4 Age: 14 and up Time: 90 minutes
Publisher: Cranio Creations Designer(s): Simone Luciani, Nestore Mangone

Newton and Great Discoveries (2021 Edition)

MYR285.00 MYR255.00

During an age of scientific research and astounding discoveries, Isaac Newton stands out for his peculiar intelligence and for the extent of his studies. In this compex strategy game, players follow the path of great 18th century scientists to become the most eminent academic in the world.

Travel across Europe to visit famous universities and secret knowledge temples. Carry out experiments on different technologies. Do ordinary jobs to gain some money. Read, read and read all the books in your library.

Note: This is the 2021 Edition that includes the Great Discoveries expansion.

Weight (kg): 1.50 Sleeve size: 45x70 (69c) 57x90 (20c)
BGC Marks Earned+255 (what is this?)

Around the middle of the 17th century with the advent of the scientific method, a period of great change begins, called the scientific revolution. Many great scientists, with their theories and ideas, change our perception of the universe: Galileo Galilei, Copernicus, Kepler, Bacon and, above all, Sir Isaac Newton.

This is the 2nd Edition includes the Great Discoveries expansion and two promo cards (Stephen Hawking & Robert Hooke).

  • A deck of 30 new action cards. Once you use these cards below your personal board, you can choose on which side you would like to turn it: action symbol or income.
  • Great discovery tiles you can collect on the different action boards that will give you bonuses during the game or victory points for the final scoring.

In Newton, players take the role of a young scientist who wants to become one of the great geniuses of this period. To do this, they travel around Europe, visit universities and cities, study to discover new theories, build new tools, and work to earn money.

The game is played over six rounds. Each round, every player plays five cards from their hand, with each played card allowing the player to perform one of the game's actions. An action has a variety of effects, which depend on the symbols of that action visible on the board. At the end of the round, a player can take back all the cards played except one. One card has to be left on the board, which means that you give up one possibility of doing that action, but also that the action will be carried out with greater strength. Fortunately, you can acquire new cards that will allow you to perform more actions and with additional powers.

After six rounds, you calculate your final scoring, and the player with the most VP wins.


  • 2020 MinD-Spielepreis Complex Game Nominee
  • 2019 Kennerspiel des Jahres Recommended
  • 2019 International Gamers Award - General Strategy: Multi-player Nominee
  • 2018 Meeples' Choice Nominee
  • 2018 Golden Geek Best Strategy Board Game Nominee
  • 2018 Cardboard Republic Tactician Laurel Winner
  • 2018 Cardboard Republic Tactician Laurel Nominee

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