• Agricola Family

Game Details Players: 1 to 4 Age: 8 and up Time: 45 minutes
Publisher: Lookout Games Designer(s): Uwe Rosenberg

Agricola Family

Ref: AGRIFAMILY
MYR219.00 MYR199.00

Build your farm and raise your family — a streamlined version of an all-time classic.

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Part of the Uwe Rosenberg Designer series.

 


Weight (kg): 2.20
BGC Marks Earned+199 (what is this?)
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In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting resources; building meadows; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
Each player starts with two meeples that can each take an action per round. There are multiple options, and while the game progresses, you'll have more: each round a (fixed) additional option becomes available. Each action can be taken by only one player each round, so it's important to do some things with high preference.

In comparison with the family game of the predecessor, much has changed: the new action each round is fixed, and the game has been simplified by removing stone and vegetables. Similar to 'Agricola: All Creatures Big and Small', there are now buildings (replacing the major improvements) that score points for leftover resources at the end of the game.
Also, there are no building restrictions (nor player boards). And finally, there are no negative points or point limits anymore, each player simply scores for all he has achieved.

AWARDS & HONORS

2009 Nederlandse Spellenprijs Winner
2009 Nederlandse Spellenprijs Nominee
2009 Lys Passioné Winner
2009 Lys Passioné Finalist
2009 Ludoteca Ideale Official Selection Winner
2009 Lucca Games Best Game Mechanics Winner
2009 Juego del Año Tico Nominee
2009 Japan Boardgame Prize Voters' Selection Nominee
2009 Gra Roku Game of the Year Winner
2009 As d'Or - Jeu de l'Année Prix Spécial du Jury Winner
2009 As d'Or - Jeu de l'Année Nominee
2008 Tric Trac Nominee
2008 Tric Trac d'Or
2008 Spiel des Jahres "Complex Game" Winner
2008 Spiel der Spiele Hit für Experten Recommended
2008 JUG Game of the Year Winner
2008 Juego del Año Winner
2008 Juego del Año Finalist
2008 Jogo do Ano Winner
2008 Jogo do Ano Nominee
2008 Japan Boardgame Prize Voters' Selection Nominee
2008 International Gamers Awards - General Strategy; Multi-player
2008 Hra roku Winner
2008 Hra roku Nominee
2008 Golden Geek Board Game of the Year Winner
2008 Golden Geek Best Gamer's Board Game Winner
2008 Golden Geek Best Gamer's Board Game Nominee
2008 Golden Geek Best Family Board Game Nominee
2008 Golden Geek Best Board Game Artwork/Presentation Nominee
2008 Golden Geek Best 2-Player Board Game Nominee
2008 Deutscher Spiele Preis Best Family/Adult Game Winner
2007 Meeples' Choice Award

 

 

 

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