• Ghost Stories XP1: White Moon

Game Details Players: 1 to 4 Age: 12 and up Time: 90 minutes
Publisher: Repos Production Designer(s): Antoine Bauza


Ghost Stories XP1: White Moon

Ref: GHOSTXP1
RM219.00 RM199.00

In White Moon, the players will have to protect and save the villagers. Their appearance in the game has new conditions of defeat: if twelve villagers are killed, the players lose the game. Discover also new ghosts and incarnations of Wu-Feng. To face all these terrible new enemies, a new ally will come and help: Su-Ling. Rediscover Ghost Stories with White Moon. Note: This is an extension of Ghost Stories. You will need the base game in order to play White Moon.


Weight (kg): 2.0 Sleeve size: 56x87 (16c)
BGC Marks Earned+199 (what is this?)
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With the Ghost Stories: White Moon expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts.

During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile.

Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects).

Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).

Awards & Honors
2010 Golden Geek Best Board Game Expansion Nominee

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