• Quest
  • Quest

Game Details Players: 4 to 10 Age: 12 and up Time: 30 minutes
Publisher: Indie Boards & Cards Designer(s): Don Eskridge


Quest

Ref: QUEST
MYR109.00 MYR99.00

Mordred's vast armies of Evil hold the force of Avalon at the precipice of defeat. With the future of Britain hanging on a knife's edge, desperation compels Arthur to launch a series of hastily planned quests to tip the balance into Good's favor. Leaders must choose their teams quickly, without a vote. Yet not all is lost. The forces of Arthur are aided by powerful magic and amulets to uncover the minions of Mordred hidden in their midst.

Quest also includes the Director's Cut, a personal recommendation from the designer about the preferred way to play Quest.

Part of the RESISTANCE Game Series.


Weight (kg): 1.8 Sleeve size: 65x90 (58c)
BGC Marks Earned+99 (what is this?)
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Mordred's vast armies of Evil hold the force of Avalon at the precipice of defeat. With the future of Britain hanging on a knife's edge, desperation compels Arthur to launch a series of hastily planned quests to tip the balance into Good's favor. Leaders must choose their teams quickly, without a vote. Yet not all is lost. The forces of Arthur are aided by powerful magic and amulets to uncover the minions of Mordred hidden in their midst.


In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests.

Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.

Quest also includes the Director's Cut, a personal recommendation from the designer about the preferred way to play Quest.

Errata:Page 7 of the rulebook should say:

  • Three successful Quests—Good wins! The game is over.
  • Note: When using the optionalBlind Hunter, the Blind Hunter revealsthemself and a Hunt occurs (see page8). There is no discussion, nor Good's LastChance.
  • While the Blind Hunter is listed as optional, that role should always be included when including any named Good roles to provide a penalty for claiming. This (https://www.dropbox.com/s/7jw5t3x54up0jy0/Quest%20rulebook%20-%20page%2007.pdf?dl=0) is a PDF of page 7 if you'd like to see how that fits into context, or want to print and include in your box.