• Onitama
  • Onitama

Game Details Players: 2 Age: 8 and up Time: 20 minutes
Publisher: Arcane Wonders Designer(s): Shimpei Sato


Onitama

Ref: ONITAMA
MYR199.00 MYR179.00

AN ELEGANT AND SIMPLE GAME OF MARTIAL TACTICS.

Carved into the crags of the mist-shrouded mountains of ancient Japan lies the Shrine of Onitama. It is a place of enlightenment and skill, a site dedicated to the spirits that guide the Schools of Martial Arts across the land. Masters of these schools hazard the journey to Onitama with their most promising disciples to meet within its hallowed walls and to prove their superiority in battle against the others.


Weight (kg): 1.8 Sleeve size: 70x120 (16c)
BGC Marks Earned+179 (what is this?)
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AN ELEGANT AND SIMPLE GAME OF MARTIAL TACTICS

Carved into the crags of the mist-shrouded mountains of ancient Japan lies the Shrine of Onitama. It is a place of enlightenment and skill, a site dedicated to the spirits that guide the Schools of Martial Arts across the land. Masters of these schools hazard the journey to Onitama with their most promising disciples to meet within its hallowed walls and to prove their superiority in battle against the others.

Onitama is an elegant and simple two player abstract strategy game where you take on the role of a Master, guiding your monk followers, in an attempt to defeat your opponent. Armed only with a handful of moves, your cunning, and your wits, have you the skill to be victorious?


Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.

Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.

Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.

AWARDS & HONORS

  • 2016 UK Games Expo Best Abstract Game Winner
  • 2016 Mensa Recommended
  • 2016 Cardboard Republic Striker Laurel Nominee
  • 2016 Board Game Quest Awards Best Two Player Game Nominee
  • 2015 Cardboard Republic Striker Laurel Nominee
  • 2014 Golden Geek Best Abstract Board Game Nominee