• Vindication XP2: Chronicles (KS Blue Tier Edition)
  • Vindication XP2: Chronicles (KS Blue Tier Edition)

Game Details Players: 2 to 5 Age: 14 and up Time: 30-90 minutes
Publisher: Orange Nebula Designer(s): Marcel Claxton, Marc Neidlinger, Patrick Kerwin, Tom Mattson


Vindication XP2: Chronicles (KS Blue Tier Edition)

Ref: VINDIXP2KS
MYR165.00 MYR149.00

The road to restoring your lost honor goes deeper with Chronicles, the second expansion to Vindication. Chronicles adds more narrative, immersion, and story to the existing Vindication experience, both for the island itself and for your own personal journey.

Narrative-choice chronicle cards add a layer of decision and intrigue that bring your story to life. Each time you gain a card in the game (companion, relic, trait, monster, pet, etc) another player will draw and read a chronicle card, which presents you with a narrative prompt and a decision, ultimately telling the story of how you obtained that card. As you grow your tableau, so too do you chronicle your own journey.

Part of the VINDICATION Game Series.

Note: This is the Kickstarter Edition (Blue Tier) including stretch goals and community promo pack


Weight (kg): 2 Sleeve size: tbc
BGC Marks Earned+149 (what is this?)
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Vindication® Board Game featuring the all-new Chronicles expansion, as well as the re-release of all sold-out items. This is for the Blue Tier Kickstarter Pledge for CHRONICLES expansion only which includes the following items:

  • Vindication XP2: Chronicles with all stretch goals
  • 2020 Community Promo Pack (not available with Retail Edition)

Other KS Pledge Levels available for preorder:


The road to restoring your lost honor goes deeper with Chronicles, the second expansion to Vindication. Chronicles adds more narrative, immersion, and story to the existing Vindication experience, both for the island itself and for your own personal journey.

Narrative-choice chronicle cards add a layer of decision and intrigue that bring your story to life. Each time you gain a card in the game (companion, relic, trait, monster, pet, etc) another player will draw and read a chronicle card, which presents you with a narrative prompt and a decision, ultimately telling the story of how you obtained that card. As you grow your tableau, so too do you chronicle your own journey.

These decisions are further recorded on new, large, full color paper player sheets. Make enough decisions embodying a certain attribute and you become legendary for that attribute, gaining you a powerful new ability and a big gorgeous tarot card to place next to your wretch tile to help you feel extra good about your progress.

All the while, you must confront various global events that rage across the land. At times no one may visit an inn until all the bandits have been run off. Strange mists may make traveling the edge of the map extra perilous. Dozens of unique events change the game state in some dynamic way — until someone deals with it and claims a huge reward.