• Lifeboats

Game Details Players: 3 - 6 Age: 12 and up Time: 90 minutes
Publisher: Z-man Games Designer(s): Ronald Wettering


Lifeboats

Ref: LIFEBTS
MYR179.00 MYR162.00

In uncharted waters, the ship, Santa Timea, has collided with a reef, and the sailors set off in the old lifeboats for a hair-raising journey to sheltering shores. As the lifeboats move closer to the islands, water rushes in and sailors get thrown overboard. But it's all done democratically and the majority rules - unless you happen to play the Captain’s Hat at the right time to overrule everyone. Negotiation skills are necessary and backstabbing will not be uncommon. You will do whatever is necessary to get your sailors to shore. So will everyone else!


Weight (kg): 1.08
BGC Marks Earned+162 (what is this?)
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DESCRIPTION

In uncharted waters, the ship, Santa Timea, has collided with a reef, and the sailors set off in the old lifeboats for a hair-raising journey to sheltering shores. As the lifeboats move closer to the islands, water rushes in and sailors get thrown overboard. But it's all done democratically and the majority rules - unless you happen to play the Captain’s Hat at the right time to overrule everyone.

In Lifeboats, players use their cards to vote for which boat moves closer to safety, which boat springs a leak and who gets thrown overboard. Negotiation skills are a must and backstabbing will not be uncommon - after all, you will do whatever is necessary to get your sailors to shore... and so will everyone else!

Also known as 'Rette Sich Wer Kann' ('Each Man for Himself') and often times referred to as 'The Lifeboat Game', this pure negotiation game puts a different spin on the typical ocean catastrophe. There's been a boating accident, and a rag-tag group of six lifeboats is trying to make its way to one of several islands just over the horizon. However only one boat will make any forward progress in a given turn, so players try to convince everyone to vote for his particular favorite.

To further complicate matters, the sailors can't seem to decide which boat they want to be in, so they're constantly jumping out of boats to swim to another one. As if all that wasn't enough, one of the boats springs a leak each turn. If the boat is at maximum occupancy when the leak occurs, then players vote to decide who to toss to the sharks!

COMPONENTS

1 Gameboard
18 Captain's Hats
42 Color Cards
7 Lifeboats
30 Sailors
12 Officers
1 Start Player Token
15 Leaks

AWARDS
Deutscher SpielePreis
5th Place 1994

More information at Boardgamegeek

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