• Chronicles of Crime: 1900
  • Chronicles of Crime: 1900

Game Details Players: 1 to 4 Age: 14 and up Time: 60-90 minutes
Publisher: Lucky Duck Games Designer(s): David Cicurel, Wojciech Grajkowski


Chronicles of Crime: 1900

Ref: COC1900
MYR155.00 MYR139.00

"You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings, and robberies. Being a journalist helps you beg among the first ones to know about them, and your wits often make you the first one to find the perpetrator.”

The new Chronicles of Crime: 1900 standalone game brings back well-known mechanics while adding some new twists.

Part of Chronicles of Crime - The Millennium Series.

Important. This game requires an app to play, but once downloaded no Internet connection is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app.


Weight (kg): 1.8 Sleeve size: 45x70 (50c) 60x92 (34c) 80x122 (20c)
BGC Marks Earned+139 (what is this?)
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"You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings, and robberies. Being a journalist helps you beg among the first ones to know about them, and your wits often make you the first one to find the perpetrator.”

The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario.

Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won’t be easy, but if you get stuck, you can ask your colleague Charlotte for help. She runs the "Puzzles and Riddles” column in your newspaper, so she can always give you a hint about the mystery you’re struggling with.

Part of Chronicles of Crime - The Millennium Series
Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.


ABOUT CHRONICLES OF CRIME: 1900

It's the year 1900, the middle of the Belle Époque, and Paris flourishes.

The city hosts a giant world fair, the Exposition Universelle of 1900, which is visited by 50 million people! Many are also attending the 1900 Summer Olympics where competitors take part in 19 sports including water polo, tug of war, and live pigeon shooting. It’s 11 years since the Eiffel Tower was built, 5 years since the Lumiere brothers showed their first movie, and 2 years since the Renault brothers built their first automobile.

Visiting Paris is always a good idea, but time-traveling to see it in 1900 is an even better one! 

The Eiffel Tower? Sure, many people now come to see this new attraction. But you’re not a tourist, are you? Feel the real Parisian life instead! Explore locations others don’t know about or are afraid to visit! Sneak into a tumultuous factory where giant machines are forging the new future. It’s the middle of the Second Industrial Revolution and the rich investors are looking forward to capitalizing on new technologies. But at the same time, their proletarian workers dream of a completely different revolution. Not necessarily a bloodless one. 

Want to feel unreal for a moment? Dive into a dense, exotic atmosphere of a circus. Ever wondered what all these acrobats, knife throwers and magicians do behind the scenes? Would you be able to distinguish the reality from a clever trick? Or maybe you’d rather get enchanted by the intoxicating Parisian night itself? Cabarets full of music and dancers are waiting for you to come and have a glass of champagne! 

In Chronicles of Crime: 1900 we are introducing a new gameplay element - the puzzles. Of course, CoC always has been about solving mysteries but now the criminal case is not the only brain teaser you’ll have to crack during the gameplay. Want to open a safe that may contain some evidence? First, decipher the code cleverly encrypted by its owner. Need to find a critical location? Listen carefully to what the witnesses say and navigate the map. You may even face the challenge of defusing a bomb, so you’d better figure out which wire to cut!

So, how does it work mechanically? As your investigation progresses, you’ll be finding unique scenario-specific items, like codes, photos, documents, maps, and more, which are represented by oversized Puzzle Cards and some of the Special Item cards. The content of these cards, combined with information from witnesses or things visible in the Virtual Reality scenes, is all you need to solve the puzzles. Then, at some point, you’ll encounter a puzzle seamlessly tied up with the story, for example, you may find a locked safe or meet a character that will ask you a question. Most puzzles feature a special new interface in the app where you will type the solution or choose from one or more answers presented on the screen. 

If you struggle with a puzzle, you can count on your colleague Charlotte who runs the “Puzzles and Riddles” column in your newspaper. You can usually find her in the Newspaper Office and may ask her about any Puzzle card or item connected to a puzzle.

So what’s it going to be Mesdames et Messieurs? Are you in?