• High Frontier 4-All (KS Space Explorer)
  • High Frontier 4-All (KS Space Explorer)
  • High Frontier 4-All (KS Space Explorer)
  • High Frontier 4-All (KS Space Explorer)

Game Details Players: 1 to 5 Age: 14 and up Time: 30-240 minutes
Publisher: Sierra Madre Games Designer(s): Phil Eklund, Justin Grey, Jon Manker, Dom Rougier

High Frontier 4-All (KS Space Explorer)

Ref: HF4ALLKS
MYR599.00 MYR499.00

In High Frontier (4th Edition) you represent a space enterprise, in the near future, spanning about 100 years from now. Your goal is to initiate the exploration and industrialization of the solar system. The game has several variants but the main goal is to build factories on various locations in the solar system. To do this you need to be smart when developing technologies and daring but precise when navigating the solar system with your space craft. High Frontier's iconic map is the most complete representation of the solar system in any game ever published and your options and combinations for strategies are next to limitless.

Note: This is the Kickstarter Space Explorer Edition and includes both expansions (Terawatt & Colonization). You may also want to add Module 3: Conflict and Module 4: Exodus expansions.

Part of the HIGH FRONTIER Game Series.

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Weight (kg): 3.0 Sleeve size: 57x90 (237c)
BGC Marks Earned+499 (what is this?)
Includes Mod1 & Mod2
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This is the Kickstarter Space Explorer Edition and includes the following items

You may also want to add the following optional items:


The 4th edition of Phil Eklund's signature game High Frontier. It all started with Rocket Flight. This game had the ambition to let "Each player start as a space faring company in the year 2020 trying to make a profit in trade and technology development." We are now at 2020 and High Frontier 4 All will turn High Frontier into an game system open for additions and modules. This will enable the active and brilliant community around High Frontier to continuously evolve it.

The game comes in a Core box, which contains the previous edition's basic and advanced rules. The rules have been given a complete overhaul in order to make them watertight and accessible. Modules of additional game content will be published over time that adds gameplay and mechanics to the game.

In High Frontier you represent a space enterprise, in the near future, spanning about 100 years from now. Your goal is to initiate the exploration and industrialization of the solar system. The game has several variants but the main goal is to build factories on various locations in the solar system. To do this you need to be smart when developing technologies and daring but precise when navigating the solar system with your space craft. High Frontier's iconic map is the most complete representation of the solar system in any game ever published and your options and combinations for strategies are next to limitless.

Transition rules are included so that High Frontier works as an independent 4th stage in the Bios:Earth trilogy (Bios:Genesis, Bios:Megafauna and Bios:Origins) about the evolution of life on our planet.

Note: This Kickstarter bundle includes the 4th Edition base game and both expansions - Module 1 Terrawatt and Module 2 Colonization.


OPTIONAL ADD-ONS
(ask us about availability)

Spectral Factories

A set of factory cubes that show the Spectral type of the Site where they were built.

6th Player Components Pack

All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.

Module 3: Conflict

Module 3 Conflict adds a War of Independence to your High Frontier experience. Now, all the ingredients of organized warfare are present: the ideological and economic differences leading to the outbreak of war, the Earth blockade runners, shutdown of boosting, collapse of the water market and stock prices, confiscation of Home Bernals, exomigration stifled, market replaced by black market, and the programmers on strike.

Module 4: Exodus

Module 4 introduces 5 new decks to the HF experience. As Factions settle the Solar System and adopt a commodity economy based upon isotope rocket fuel, humanity itself changes and augments to adapt to the space environment of low gravity and high radiation. The science of cybernetics allows human-machine hybrids to flourish. Terawatt technology makes it possible to build a starship and augmented humanity makes it possible to expand to the stars.

You will never again play without Module 4! Make this your first module purchase for game-changing new "contracts," then add the full Module 4 rules with our other HF4A Modules for a truly epic adventure! High Frontier Module 4 makes the deepest game available on space travel even deeper, and sets the arena for real deep exploration, aiming for the stars!

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