• Manhattan Project: Energy Empire - Cold War (KS Edition)

Game Details Players: 1 to 5 Age: 13 and up Time: 60-120 minutes
Publisher: Minion Games Designer(s): Tom Jolly, Luke Laurie

Manhattan Project: Energy Empire - Cold War (KS Edition)

Ref: MHEECWKS
MYR159.00 MYR145.00

After the bombs fell on Hiroshima and Nagasaki, and the dust settled from World War II, the nations of the world rebuilt their economies and infrastructure, and the atomic age began. Nations forged alliances through strong diplomacy. They built rockets and satellites and began the space race. They constructed enough nuclear missiles to destroy the world many times over. Their spies were around every corner. The Cold War had begun.

The Manhattan Project: Energy Empire – Cold War is an expansion for The Manhattan Project: Energy Empire. This expansion requires the base game and is not compatible with other products in The Manhattan Project game line.

Update Jul 2021: This project is now resuming under Grail Games.

Note: This is a preorder for the Kickstarter Edition with unlocked stretch goals. Deposit of RM70 to secure your preorder. ETA to be confirmed.


Weight (kg): 1.00 Sleeve size: 45x70 (48c), 65x90 (77c)
BGC Marks Earned+145 (what is this?)
Resuming under Grail Games
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The Manhattan Project: Energy Empire – Cold War is an expansion for The Manhattan Project: Energy Empire. This expansion requires the base game and is not compatible with other products in The Manhattan Project game line.

After the bombs fell on Hiroshima and Nagasaki, and the dust settled from World War II, the nations of the world rebuilt their economies and infrastructure, and the atomic age began. Nations forged alliances through strong diplomacy. They built rockets and satellites and began the space race. They constructed enough nuclear missiles to destroy the world many times over. Their spies were around every corner. The Cold War had begun.

The Cold War expansion adds many more opportunities for player interaction, and creates many more varied ways to win. Fans will notice that some of the things they are used to doing in Energy Empire might become more difficult, but the new strategic options and paths to victory greatly enhance replayability.

The Cold War Expansion is divided into separate modules. Players may pick and choose the modules they like best to customize their game or even choose to eventually add all of the modules. Thus, this expansion ads variety and replayability to the original game.

The Cold War Expansion also adds a thoroughly tested Solo Player automation deck which add a whole new dynamic way to play solo using decks to control an autonomous rival. With the Clash of Nations decks you can play solo or even automate an extra player in a two-player game.

An early prototype of the game board and components.