• Argent XP: Mancers of the University

Game Details Players: 2 - 5 Age: 10 and up Time: 60 minutes
Publisher: Level 99 Games Designer(s): Trey Chambers


Argent XP: Mancers of the University

Ref: ARGENTXP1
MYR215.00 MYR195.00

Expand your power and influence with the department of Technomancy! Argent: Mancers of the University unlocks a sixth school of magic, Technomancy, as well as more items, spells, supporters, rooms, and voters. In addition, players will be able to craft absurdly powerful Synthesis items to aid them in their quest to be the next Chancellor of the University!


Weight (kg): 0.93
BGC Marks Earned+195 (what is this?)
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Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.

Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world. The Department of Technomancy encompasses three schools:

Alchemy - Mystical biology and medicine, the creation of homunculi, and the transmutation of base elements.
Mechanics - The creation of fantastic machines that defy the laws of physics by magical means.
Artifice - The binding of enchantments to magical gear, creating items that have powerful mystical properties.

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