• Resistance, The XP1: Hidden Agenda
  • Resistance, The XP1: Hidden Agenda

Game Details Players: 5 to 10 Age: 13 and up Time: 30 min
Publisher: Indie Boards & Cards Designer(s): Don Eskridge

Resistance, The XP1: Hidden Agenda

MYR62.00 MYR56.00

The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. This expansion for The Resistance introduces three new modules: "Assassin", "Defector" and "Trapper".

Part of THE RESISTANCE Game Series.

Weight (kg): 0.12 Sleeve size: 65x90 (25c)
BGC Marks Earned+56 (what is this?)

Hidden Agenda is an expansion to The Resistance that consists of three different modules:

Assassin Module: Ever since we announced The Resistance: Avalon the request has been to take the exciting new roles from Avalon and make them available for The Resistance. We are very excited to now make that available - the Assassin module of Hidden Agenda contains all the Avalon roles, rethemed and renamed to fit into The Resistance Universe.

Defector Module: Two variants in one, the Defectors were included as part of the Avalon promos. In one variant, the Defectors can switch allegiance during the game - ensuring that players are never quite certain who to trust. In the second variant version the two Defectors know each other - ensuring that the accusations of deceit begin from the very opening of the game.

Trapper Module: Every proposed Mission Team includes an extra person that won't go on the mission. The leader will isolate a team member and watch their every move - making sure they can't make the mission fail. If you are a spy on the Mission Team, you’ll never know if you will cause a mission to fail or simply be giving your identity away. But resistance members will have to approve some missions knowing that a spy is on them and trust that the leader chooses to isolate the spy.

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