• Polar Rush

Game Details Players: 2 - 5 Age: 6 and up Time: 20 minutes
Publisher: Kanga Games Designer(s): Roberto Fraga


Polar Rush

Ref: POLARR
MYR135.00 MYR120.00

In Polar Rush!, seven ice floe tiles are placed together on the table to form the game board. On each ice floe are seven different animals or items found in the arctic. Movement tiles are spread out face down on the table. On a turn, a player reveals a number of movement tiles one at a time based on the number rolled on the die. If he reveals a "seal" and a seal is adjacent to his current position, he must move his Inuit to the "seal" (even if it means he must move backwards); if a seal isn't nearby, he doesn't move.

 


Weight (kg): 0.43
BGC Marks Earned+120 (what is this?)
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The floes also feature special characters that can help (or hamper) a player's movement, so with clever planning your movement can be quite successful. For example, if you move to a sled, your next move doesn't need to be to an adjacent tile — but if you reveal a "crack" tile, you can separate the game board to create a water gap between the floes. The only way to cross this is to reveal a kayak tile. The first person to get his Inuit home wins!

Polar Rush! includes simplified rules for Inuit as young as five as well as more complex rules for older Inuit.

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