• Tales & Games #3: The Hare and The Tortoise
  • Tales & Games #3: The Hare and The Tortoise

Game Details Players: 2 to 4 Age: 7 and up Time: 15 minutes
Publisher: IELLO Designer(s): Gun-Hee Kim


Tales & Games #3: The Hare and The Tortoise

Ref: TG3HARE
MYR129.00 MYR115.00

The Hare and the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables. At the start of a race, each player secretly bets on two of four animals: turtle, rabbit, sheep and duck.

At the start of a race, each player secretly bets on up to two of five animals: turtle, rabbit, lamb, wolf and fox. One animal is chosen at random for each player, then after receiving a hand of seven cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal, the animals move (maybe).

Part of the TALES & GAMES series.


Weight (kg): 0.40 Sleeve size: 57x90 (91c)
BGC Marks Earned+115 (what is this?)
Storybook Box
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The Hare & the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables.

At the start of a race, each player secretly bets on up to two of five animals: turtle, rabbit, lamb, wolf and fox. One animal is chosen at random for each player, then after receiving a hand of seven cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal, the animals move (maybe).

Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water, it stops moving to take a drink. The wolf moves 1 space if one to two cards are played, and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl, if one of these is played no one but the wolf moves.(The track consists of eleven road cards, two covered with water.)

After the animals move, players start a new round of card-playing. A round ends when three of the five animals reach the goal, after which each player scores points based on the ranking of the animals and how they bet. After three rounds, the player with the most points wins.

The original title of Royal Turtle is a homage to Reiner Knizia's Royal Turf, another betting game about animals racing (albeit horses in that game).

AWARDS & HONORS

  • 2015 Origins Awards Best Children’s, Family, & Party Game Nominee
  • 2015 As d'Or - Jeu de l'Année Nominee
  • 2014 Golden Geek Best Children's Board Game Winner
  • 2014 Golden Geek Best Children's Board Game Nominee