• Inkognito (Ares 2013 Edition, 2nd Printing)

Game Details Players: 3 to 4 Age: 10 and up Time: 90 minutes
Publisher: Ares Games Designer(s): Leo Colovini, Alex Randolph


Inkognito (Ares 2013 Edition, 2nd Printing)

Ref: INKOG
MYR249.00 MYR225.00

The night is filled with cheerful jubilation, wild rejoicing, singing, and laughter… and well-disguised, costumed characters scurry through narrow alleyways.

Intermingled with the crowd in this festive atmosphere are four special characters, true masters of deception. They are capable of disguising themselves to be unrecognizable, as they sneak through the night on their secret missions.

Will you be able to figure out who your partner is, and exchange with him or her the secret code that reveals your mission? Will you be able to bluff your opponents and hide your identity to prevent them from fulfilling their secret goal?

Note: This is the Ares 2013 Edition, 2nd printing.


Weight (kg): 1.8 Sleeve size: 45x70 (48c)
BGC Marks Earned+225 (what is this?)
Ares 2nd Printing
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It is Carnival in Venice, and you are seeking your partner, one of three other world famous secret agents. Your mission is to make contact with that agent and trade information that will allow the two of you to break into a safe containing the last known whereabouts of a mysterious figure know only as "the Grand Old Man." But beware, for another team of agents has been sent to Venice as well, to steal the information before you, and one mistake could cost you your life.

The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill!

In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition.

On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players.

The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game.

There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them.

This 2013 version (2nd Printing) of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.

AWARDS & HONORS

  • 1988 Spiel des Jahres "Beautiful Game" Winner

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