• Innovation XP1: Echoes of the Past _(1st Edition)

Game Details Players: 2 to 4 Age: 12 and up Time: 45-60 minutes
Publisher: Asmadi Games Designer(s): Carl Chudyk


Innovation XP1: Echoes of the Past _(1st Edition)

Ref: INNOVXP1
MYR115.00 MYR69.00

Innovation: Echoes of the Past is an expansion for Carl Chudyk's Innovation, released in 2010, that mirrors the content of that earlier game as both include 110 cards, 105 cards that are divided into different decks (labeled age 1 to age 10) and five cards that show special achievements that can be claimed.

This is not a complete game, requires Innovation the base game.

Note: This has been re-implemented by IELLO Edition and Asmadi 3rd Edition.

Part of the INNOVATION Series.


Weight (kg): 0.29 Sleeve size: 65x90 (112c)
BGC Marks Earned+69 (what is this?)
Replaced by 3rd Edition
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Innovation: Echoes of the Past is an expansion for Carl Chudyk's Innovation, released in 2010, that mirrors the content of that earlier game as both include 110 cards, 105 cards that are divided into different decks (labeled age 1 to age 10) and five cards that show special achievements that can be claimed.

In loose terms, Innovation is a Civilization-style game in which players first have access to low-powered cards in age 1, then build up to more powerful cards in later ages, stacking new acquisitions on old to build the strength of their holdings. Players meld cards, score points and take special actions (called "dogma actions") unique to their cards in play in order to claim achievements. The first player to claim 4-6 achievements, depending on the number of players, wins the game.

Innovation: Echoes of the Past changes game play from the base game in a number of ways.

First, the number of cards in each age deck is determined by the number of players, instead of being constant.

Second, to create the age decks, players shuffle together the cards from the base game and expansion for each age, then deal out the proper number of cards.

Third, the maximum player count is increased to five.

Fourth, and most interestingly, Innovation: Echoes of the Past introduces new game mechanisms. With foreshadow, a player can stash a card under his player board, then bring it into play (and use it) on a later turn when he melds a card that's from the same age or a higher one. With echo, when a player takes the dogma action of a card in play, he can receive additional actions showing on that card and any other cards visible in the same stack.

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