7 Wonders XP4: Armada

7 Wonders XP4: Armada
Code: 7WDRXP4

7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions. With this expansion, each player gets a separate "naval" board at the start of the game in addition to their wonder board. The expansion includes additional red, green, yellow, and blue cards to shuffle into the deck, and each time that you pay for the cost for any red, green, yellow, and blue card — not only the ones added in this expansion — you can pay an additional cost shown on your naval board to advance your ship of the matching color.


 
Players3 to 7
Age10 and up
Time30-40 minutes
Designer(s)Antoine Bauza
PublisherAsmodee Editions

Weight1000 gm
Sleeves65x110 (55c)

Your PriceMYR179.00
Retail PriceMYR199.00
You saveMYR20.00


Save wishlist

7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions.

With this expansion, each player gets a separate "naval" board at the start of the game in addition to their wonder board. The expansion includes additional red, green, yellow, and blue cards to shuffle into the deck, and each time that you pay for the cost foranyred, green, yellow, and blue card — not only the ones added in this expansion — you can pay an additional cost shown on your naval board to advance your ship of the matching color. When you advance the red ship, for example, you gain naval strength, and at the end of an era, you compare your naval strength against al lthe players at the table, not only adjacent players, to determine who's strongest, who's second-strongest, etc., with victory points handed out accordingly.

Advancing on the yellow and blue tracks gives you coins and victory points, respectively, with additional naval strength at the far end of the tracks. Advancing on the green track allows you to discover islands, and to do this, you draw the island deck of whatever level you reached, then choose one of the islands in that deck and put it into play. Maybe you'll increase your navy, advance a ship of another color, find a source of raw materials...you'll see when the time comes!


Please review these other products:

 
7 Wonders
View
7 Wonders is a fast paced card game that lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
 

click to see more

 
 
7 Wonders XP1: Leaders
View

7 Wonders: Leaders will add 40 new cards to the base game of 7 Wonders, comprising four new guilds and 36 new, white "Leader" cards. At the start of the game, each player takes a hand of four leaders and may play one at the start of each of the three Ages. Unlike the standard cards, leaders cost money (not resources). The expansion will also come with a new Wonder - the ancient city of Rome - and reportedly contain some 6-gold tokens for more efficient money-management.

 

click to see more

 
 
7 Wonders XP2: Cities
View
7 Wonders: Cities, the second expansion for7 Wonders, includes optional team rules, a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, new guild and leader cards associated with black cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.
 

click to see more

 
 
7 Wonders XP3: Babel
View
7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually or together in any combination with other expansions. This expansion contains two modules - 1) quarter-circle tiles that depicts a law for each age, and 2) age specific great project cards that are randomly revealed at start of each age. Note: This is not a complete game and will require 7 Wonders the base game to play.
 

click to see more

 
 
7 Wonders Duel
View
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round.
 

click to see more

 
 
Tzolk'in: The Mayan Calendar - Tribes & Prophecies
In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each has a special ability which only that player can use. Note: This is not a complete game by itself and requires Tzolk'in: The Mayan Calendar base game. Your Price: MYR175.00
Retail: MYR195.00
You save: MYR20.00

click to see more

 
In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each has a special ability which only that player can use. Note: This is not a complete game by itself and requires Tzolk'in: The Mayan Calendar base game.
Your Price: MYR175.00
Retail Price: MYR195.00
You save: MYR20.00

click to see more

 
Great Western Trail
View
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train...You earn money and victory points by repeatedly herding your cattle by train. If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.
 

click to see more

 
 
7 Wonders: Cities Anniversary Pack
View The 7 Wonders: Cities Anniversary Pack is a mini-expansion for 7 Wonders and 7 Wonders: Cities that contains fifteen new buildings, including a memorial, a customs office, a counterfeiter's office, and a smuggler's cache.
 

click to see more

 
 
Terraforming Mars XP3: Prelude
View
As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors! In Terraforming Mars: Prelude, you get to choose from Prelude cards that jumpstart the terraforming process, or boost your corporation engine.
 

click to see more

 
 
Great Western Trail XP: Rails to the North
View
Great Western Trail: Rails to the North introduces a new railway system for players to compete on as they grow their cow herding businesses.With this expansion, players deliver their herds to northeast United States with stops in Chicago, Detroit, and New York City, amongst other cities, in an effort to become the most successful cow rancher this side of the Mississippi. Required Great Western Trail base game to play.
 

click to see more