• Acquire (2016 Edition)
  • Acquire (2016 Edition)

Game Details Players: 2 to 6 Age: 12 and up Time: 75 minutes
Publisher: Wizards of the Coast Designer(s): Sid Sackson


Acquire (2016 Edition)

Ref: ACQ2016
MYR179.00 MYR159.00

In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.

Note: This is re-implemented by the 2023 Edition.


Weight (kg): 2.0 Sleeve size: 57x90 (168c)
BGC Marks Earned+159 (what is this?)
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In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.

This 2016 version has some rule changes compared to the Classic ruleset. For more info, click here.

  • PLAYER COUNT: 2-6
  • BOARD SIZE: 10x10 grid (100 tiles)
  • SAFE CORPORATION: A corporation with 10 or more tiles is safe (This change, I think, is due to the size of the board)
  • END GAME: The game ends when a player announces that either all active corporations are safe or one active corporation is made up 38 or more tiles. (This change, I think, is due to the size of the board)
  • DISTRIBUTING STOCKHOLDER BONUSES: At merger time the stock market pays compensatory bonuses to the three largest shareholders in the defunct corporation (Primary, Secondary & Tertiary bonuses). If there is a tie for primary shareholder, add the primary and secondary bonuses together, and divide by two (it really means evenly I guess). The tied players receive that bonus, the secondary shareholders receives the tertiary bonus, and the tertiary shareholder receives no bonus. If there's a tie for secondary shareholder, add the secondary and tertiary bonuses together, divide by two. The tied players receive that amount as a bonus, and the tertiary shareholder receive no bonus. If the is a tie for the tertiary shareholder, the tied players split that bonus. If only one player owns stock in the defunct corporation, that player receives the primary and tertiary bonuses.

AWARDS & HONORS

  • 1993 Essener Feder Best Written Rules Winner
  • 1979 Spiel des Jahres Recommended

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