Spirit Island

Spirit Island
Code: SPIRITISL

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there. Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders.
 
 
Players1 to 4
Age13 and up
Time90-120 minutes
Designer(s)R Eric Reuss
PublisherGreater Than Games

Weight2045 gm
Sleeves65x90 (119c) 45x70 (15c)

Your PriceMYR329.00
Retail PriceMYR365.00
You saveMYR36.00


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In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against(eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Please review these other products:

 
Spirit Island XP: Branch & Claw
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! Requires the base game to play.
 
Your Price: MYR129.00
Retail: MYR145.00
You save: MYR16.00

click to see more

 
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! Requires the base game to play.
 
Your Price: MYR129.00
Retail Price: MYR145.00
You save: MYR16.00

click to see more

 
Flash Point: Fire Rescue (2nd Ed)
The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack - then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse and lives are in danger. Your Price: MYR179.00
Retail: MYR199.00
You save: MYR20.00

click to see more

 
The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack - then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse and lives are in danger.
Your Price: MYR179.00
Retail Price: MYR199.00
You save: MYR20.00

click to see more

 
ARCHON 65x90mm
ARCHON card sleeves
Size: 65 x 90 mm
Type: Thick / Premium
Quantity: 100 sleeves

This sleeve size is closest to FFG Gray (Standard) size of 63.5x88 mm

Ultra Clear polypropylene
Acid free, no PVC
 
Your Price: MYR13.00
Retail: MYR15.00
You save: MYR2.00

click to see more

 
ARCHON card sleeves
Size: 65 x 90 mm
Type: Thick / Premium
Quantity: 100 sleeves

This sleeve size is closest to FFG Gray (Standard) size of 63.5x88 mm

Ultra Clear polypropylene
Acid free, no PVC
 
Your Price: MYR13.00
Retail Price: MYR15.00
You save: MYR2.00

click to see more

 
ARCHON 45x70mm
ARCHON card sleeves
Size: 45 x 70 mm
Type: Thick / Premium
Quantity: 100 sleeves

This sleeve size is closest to FFG Red (Mini-European) size of 44x68 mm

Ultra Clear polypropylene
Acid free, no PVC
 
Your Price: MYR13.00
Retail: MYR15.00
You save: MYR2.00

click to see more

 
ARCHON card sleeves
Size: 45 x 70 mm
Type: Thick / Premium
Quantity: 100 sleeves

This sleeve size is closest to FFG Red (Mini-European) size of 44x68 mm

Ultra Clear polypropylene
Acid free, no PVC
 
Your Price: MYR13.00
Retail Price: MYR15.00
You save: MYR2.00

click to see more

 
Spirit Island XP: Branch & Claw
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! Requires the base game to play.
 
Your Price: MYR129.00
Retail: MYR145.00
You save: MYR16.00

click to see more

 
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! Requires the base game to play.
 
Your Price: MYR129.00
Retail Price: MYR145.00
You save: MYR16.00

click to see more

 
ARCHON 43x65mm
ARCHON card sleeves
Size: 43 x 65 mm
Type: Thick / Premium
Quantity: 100 sleeves

This sleeve size is closest to FFG Yellow (Mini-American Boardgame) size of 41x63 mm

Ultra Clear polypropylene
Acid free, no PVC
 
Your Price: MYR13.00
Retail: MYR15.00
You save: MYR2.00

click to see more

 
ARCHON card sleeves
Size: 43 x 65 mm
Type: Thick / Premium
Quantity: 100 sleeves

This sleeve size is closest to FFG Yellow (Mini-American Boardgame) size of 41x63 mm

Ultra Clear polypropylene
Acid free, no PVC
 
Your Price: MYR13.00
Retail Price: MYR15.00
You save: MYR2.00

click to see more