• Gentes Deluxified (KS Edition)
  • Gentes Deluxified (KS Edition)
  • Gentes Deluxified (KS Edition)

Game Details Players: 2 to 4 Age: 12 and up Time: 75-120 minutes
Publisher: Tasty Minstrel Games Designer(s): Stefan Risthaus


Gentes Deluxified (KS Edition)

Ref: GENTESKS
MYR499.00 MYR459.00

It is the first Millenium, BC. The location is the Eastern Mediterranean. Groups of people banded together in city-states, and through conquest and commerce, they rose to prominence. It was an era where many separate kingdoms and individuals each had their own distinct moment "in the sun”. This is the world of Gentes, where players will guide their civilization through the ups and downs of history, trying to make sure they are the one who makes a permanent mark in the annals of history!

Note: This is the GENTES Deluxified Kickstarter Edition with the New Cities expansion (include all stretch goals and metal coins). Not available in general distribution.


Weight (kg): 3.00 Sleeve size: 65x90 (50c)
BGC Marks Earned+459 (what is this?)
KS Ed with New Cities XP
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Gentes is an interesting civilization game with an innovative timing mechanism.

"Gentes" is the Latin plural word for greater groups of human beings (e.g., tribes, nations, people; singular: "gens"). In this game, players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.

The game is played in six rounds, each consisting of two phases: action phase, and tidying up. There are three eras — rounds 1-2, 3-4, 5-6 — with new monument cards entering the game at the beginning of rounds 1, 3 and 5. Each player has a personal player mat with a time track for action markers and sand timer markers. In the action phase of a round, the players take their turns in clockwise order, conducting one action per turn.

Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker, you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track, you must pass for the remainder of the round. Therefore, the number of actions per player in a single round may vary significantly if, for example, you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase, while double sand timers are flipped to become single sand timer markers and stay for another round.

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