A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the
first time in the Series, two counterinsurgent (COIN) factions must
reconcile competing visions for Afghanistan in order to coordinate a
campaign against a dangerous twin insurgency.
A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT Coin Series players to learn, A Distant Plain will transport them to a different place and time. New features include:
- Coalition-Government joint operations.
- Volatile Pakistani posture toward the conflict.
- Evolution of both COIN and insurgent tactics and technology.
- Government graft and desertion.
- Coalition casualties.
- Returning Afghan refugees.
- Pashtun ethnic terrain.
- Multiple scenarios.
- A deck of 72 fresh events.
... and more.
As with each COIN Series volume, players of A Distant Plain
will face difficult strategic decisions with each card. The innovative
game system smoothly integrates political, cultural, and economic
affairs with military and other violent and non-violent operations and
capabilities. Flow charts are at hand to run the three Afghan factions,
so that any number of players—from solitaire to 4—can experience the
internecine brawl that is today's Afghanistan.