• Twilight Imperium 3
  • Twilight Imperium 3

Game Details Players: 3-6 Age: 12 and up Time: 180-240 minutes
Publisher: Fantasy Flight Games Designer(s): Christian T. Petersen


Twilight Imperium 3

Ref: TI3
MYR419.00 MYR375.00

Welcome to a galaxy of epic conquest, interstellar trade, and political intrigue. Twilight Imperium is an exciting board game in which 3-6 players seek to build a galactic empire by the cunning use of strategy, diplomacy, and resource management. By taking on the role of a great interstellar race, players will seek the ultimate goal: to claim the Imperial Throne on Mecatol Rex and lead the galaxy to a new age of glory. But the road to the Imperial Throne is long and the galaxy holds many dangers.

Part of the TWILIGHT IMPERIUM game series.

Note: This is now re-implemented as Twilight Imperium 4.

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Weight (kg): 6.0 Sleeve size: 43x65 (5 pks)
BGC Marks Earned+375 (what is this?)
Replaced by TI4
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Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer (Christian T. Petersen) has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers.

TI3 is played by at least three players who belong to ten possible alien races, each with their own advantages and quirks. The 'designer notes' in the rulebook candidly and humbly acknowledge the inspiration for some of the improvements to the original game. The strategic game-play borrows the governing element from Puerto Rico to involve players in an iteratively complex and yet fast-paced game experience with very little downtime. The game map, basic player progress and overall victory are dynamically determined in almost exactly the same way as they are by imaginative players of Catan, while the "Command" system cleverly improves on the 'oil' logistical mechanism of Attack! to both manage turn-based activity and limit the size of armies, uniquely enabling weakened players to bounce back if they play their cards right.

AWARDS & HONORS

  • 2006 Golden Geek Best Wargame Nominee
  • 2006 Golden Geek Best Gamer's Board Game Nominee

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