population on Earth has grown beyond the productive soil capacity, and
the ocean level is about to drown some of the major coastal towns along
the planet. An emergency project is set to ensure the first city
underwater as a pilot project for the coming future: the Dilluvia
In Dilluvia Project, the players represent different companies
operating on the construction of the first underwater city. Their
purpose is not only to build the city in deep water, but to establish a
population there. The estimated capacity of Dilluvia is about 5,000
persons, split among residents, service people and scientific personnel.
The player with the most efficient procedures to bring population to
Dilluvia will win the game. It's crucial to build competitive buildings,
but it's also very important to increase the company prestige in order
to capture the interest of new inhabitants.
The game lasts seven months (seven turns), during which the modular
buildings will be implemented. Each turn consists of a buying phase
(through an original system) followed by a worker placement phase. A
special worker allows the first player to occupy the action spot to
realize it with a bonus. The dome of Dilluvia is space limited, and all
terrain must be bought and approved by the government (as there are some
restrictions) before placing any building. Players will also struggle
to occupy the preferable areas and try to achieve goals that bring them
honorific titles and additional prestige.
After the worker placement phase, each player takes his income
(prestige points, money and resources) according to his active buildings
and the activated functions in them. (Each building has two different
income proposals.) Each month, one event will happen, and the companies
may also realize outside works to obtain prosperity.
Will the Dilluvia Project become the seed of a new world underwater,
guaranteeing the survival of mankind in a more and more scarce world?
Dilluvia Project won the 2014 Hippodice design competition for best complex game.